/* CoralCube | Massively Multiplayer Online Role-Playing Game(MMORPG) Emulator.
|* 
|* Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/>
|*               2008-2010 CoralCube <http://www.CoralCube.com/>
|*
|* This program is free software. You can redistribute it and/or modify it under the terms of 
|* the GNU General Public License as published by the Free Software Foundation, either 
|* version 2 of the License.
|*
|* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY, 
|* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 
|* See the GNU General Public License for more details.
|*
|* You should have received a copy of the GNU General Public License along with this program. 
|* If not, see <http://www.gnu.org/licenses/>.
|*/

#include "Opcodes.h"
#include "WorldSession.h"
#include "WorldPacket.h"

void WorldSession::SendAuthResponse(uint8 code, bool shortForm, uint32 queuePos)
{
    WorldPacket packet(SMSG_AUTH_RESPONSE, 1 + 4 + 1 + 4 + 1 + (shortForm ? 0 : (4 + 1)));
    packet << uint8(code);
    packet << uint32(0);                                   // BillingTimeRemaining
    packet << uint8(0);                                    // BillingPlanFlags
    packet << uint32(0);                                   // BillingTimeRested
    packet << uint8(Expansion());                          // 0 - normal, 1 - TBC, 2 - WOTLK, must be set in database manually for each account

    if (!shortForm)
    {
        packet << uint32(queuePos);                             // Queue position
        packet << uint8(0);                                     // Unk 3.3.0
    }

    SendPacket(&packet);
}

void WorldSession::SendClientCacheVersion(uint32 version)
{
    WorldPacket data(SMSG_CLIENTCACHE_VERSION, 4);
    data << uint32(version);
    SendPacket(&data);
}
